That's what it's about for Meta, sure. But for Google it would be about selling apps on a headset, and being prohibited from selling the native type of app for the platform would be pretty bad!
Meta wants to have their cake and eat it too. If it's their intention to allow third party stores to sell native Quest AR/VR apps on the headset in competition with their own store, they should state that explicitly because what's written here pretty carefully doesn't imply that. I don't think we can just assume what isn't stated here.
On current headsets, just because it's annoying to have to take the headset off to do things, and also to be able to use those apps in conjunction with other services like meetings in Horizon Workrooms.
On future headsets with higher resolution and better comfort, because it would be a legitimately better experience in many cases.
Have you seen the Apple Vision demo(s)? Now imagine being able to have wall sized versions of Android apps like Netflix or even word processing apps like Google Docs.
Well, kinda required for proper usage IMO. Let's forget display limitations and pretend I can project a giant code editor straight onto my eyeballs. I don't care about it if I have to take it off, to do any of the following:
- Watch YouTube as I do something else
- Listen to music and have control over the player
I can see myself wearing a headset playing TFT, watching YouTube and have a build guide open in a browser. I can currently do it on an iPad and Vision Pro - https://www.reddit.com/r/leagueoflegends/comments/1akjfpj/le... (different game, but you get the idea).
The Play store is full of flat apps, designed for phones and tablets. There are a gajillion of them, and FB wants them in their headsets.
It's not about not wanting competition - it's about wanting people to have more than 100 apps available when they use a Meta headset.