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Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for.

I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between blind praise and mob bullying?



This is one of the main reasons I was happy to leave the game industry after eight years of doing it.

Working incredibly hard to build a product served to a group of people that are often hurtful emotionally stunted man-children is just a deeply demoralizing experience.

Obviously, many gamers aren't like that. But a fucking whole lot of them are, and they are extremely vocal, and it doesn't take many of them to suck the joy out of the job.

Imagine a bar where every time you walked in the door a half dozen dudes invariably turned around on their barstools and told you your clothes look like shit, your face is disgusting, you hair style is stupid, you smell like trash and, you should just fucking kill yourself now. How often would you want to go there?

Unfortunately, I think games themselves often encourage this mentality. Most games are about making the player feel empowered inside a virtual universe that exists purely for their own exploitation and satisfaction. The whole point of playing games is to get an escape from the consequences of our actions.

People that are strongly drawn to that or spend too much time in that mindset are basically training themselves for a toxic mindset when it comes to interacting with actual humans.

I think a lot about this talk by Max Kreminski: https://www.youtube.com/watch?v=TvlZinAvpwg

In there, if I remember right, he refers to many games as "entitlement simulators", which is a profound truth.


"entitlement simulators" what? I'm sorry but how are Fortnite, Call of Duty, Elden Ring, Minecraft, etc entitlement simulators? That's really scraping the bottom of the barrel for a narrative there. Lol at "speedrunning" being an indicator of colonialism impulse. It's as if the author of that talk is looking at the world through entitlement tinted glasses, heavily steeped in anti-colonialism and postmodernism and cannot see anything but.

Any time you run any kind of business, whether it's retail or video game production, your most vocal feedback will be negative. People are 10x more likely to complain about a bad experience than rave about a good experience. Social media just makes it easier to amplify the negative feedback, since it's far more likely to go viral. Add to that the fact that people can get clout and even earn their own following from doing entertaining takedowns of bad games and you get an adversarial attention economy that people pick up on. You really have to develop a thick skin and roll with the punches.


I usually don't play computer games.

But I know Minecraft because my children play this game. To understand the game dynamics, I played Minecraft for a few days and watched Youtube videos and consumed other contents about the game. I am sure I don't know many subtleties and the Minecraft subculture, but this is not neccessary to understand what "entitlement simulator" means:

I watched how my son casually killed a villager's llama then did not even pick up the remains.

I asked him why he killed that animal in the game. It seemed to belong to someone!

He was genuinely surprised by my question.

Now I understand why he killed the llama. He had power. He had entitlement. He did it just because he could. Minecraft gave him freedom.

I need to understand this because I don't want this attitude near me in real life. Luckily my son seems to know the difference between the game world and real life.

But, wow, was I very surprised by the callousness of that action!!


You play video games for long enough and the symbol of "llama" wears off and it starts to become a symbol of "crafting ingredient for this recipe I need" and then later on it becomes "a series of button presses on the road to a speed run goal".

The callousness is not against the animal. The callousness is against an uncaring mathematical system he wants to get through and towards his own goals.

He doesn't see llamas in the real world as a mathematical abstraction, nor does he see human ownership of animals as arbitrary developer code.


Thanks, that was something I am trying to understand.

In other words, these are only pixels on a screen and these affect me in a different way than a real llama does.


That's not your son being entitled, that's him being entertained in a sandbox. Even without video games your kid will stand up action figures and kill some of them with the others. Even without action figures at some point he'll play a game where killing is part of the play. Even animals in the animal kingdom do mock battles with their fellow lion cubs and wolf pups. It's completely natural.


What does mean entitled, then?

My other son tried to push his brother from the stool in the kitchen because he wanted to take that place. Is this entitled?


If your son thought he was "entitled" to that place it would be a form of entitlement.

Most children start out feeling entitled. Learning that the world doesn't exist for their benefit is something that is learned. Even games teach you the concept. The game doesn't care about your goals and won't modify it's rules just so you can reach those goals. You learn while playing the game that there is a system there you need to work within. You can learn to exploit that system to reach your goals but the system itself won't modify itself to meet your goals. Games don't teach entitlement they teach you how to understand and adapt to a specific system to reach your goals.


The whole point of video games is to get to do things you can't do in real life, and explore what kind of person you are through that experience.

When a video game presents you with a verb, a possible action you can perform, in this case to cause damage to what's in front of you, of course players will experiment what happens when they use that verb on pretty much everything.

Do you also experience moral panic when you erase a pencil drawing of a llama? That's what your son did. He erased a symbolic representation from the virtual canvas of his Minecraft world.


This is a recognized phenomenon. Games are simulations of reality, almost always with softer rules, and players are essentially gods within that simulation.

Here's a massive collection of examples:

https://tvtropes.org/pmwiki/pmwiki.php/Main/VideogameCruelty...

https://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGamePervers...

https://tvtropes.org/pmwiki/pmwiki.php/Main/WhatTheHellPlaye...

And also a massive list of positive examples:

https://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameCaringP...

https://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameCruelty...

> know the difference between the game world and real life

This is the norm. As far as I know, all attempts to prove otherwise have failed.


Completely agree with you. No idea why you're being downvoted.


> Imagine a bar where every time you walked in the door a half dozen dudes invariably turned around on their barstools and told you your clothes look like shit, your face is disgusting, you hair style is stupid, you smell like trash and, you should just fucking kill yourself now. How often would you want to go there?

Replace the word 'bar' with 'school' and this sounds like a write-up of my much of my pre-university experience.


I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are, almost unavoidably without totally changing how they work.

Even decent school experiences are, by the standards of the adult world, crazy-bad.

How many people have anxiety-nightmares for a decade or more after graduating high school? How many unavoidable experiences in life so consistently generate that kind of thing? How many develop sleep disorders in school, that follow them for life? Depression? They're really, really bad.

I had a quite good school experience and that ~6-year span is still, as I approach 40, far and away the worst part of my life. It's not even close. Nothing else half that bad has lasted even one year, let alone six.


> I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are, almost unavoidably without totally changing how they work.

> Even decent school experiences are, by the standards of the adult world, crazy-bad.

Why is that? What is different about US schools?

I (nor my spouse) have any experience with US mid & high school but I hear things like this so I worry, having a young child now in the US, still many years away from high school.

In contrast, I can't think of anything bad about my (non-US) high school days. As a math geek I certainly wasn't in any hip group, but everyone was nice and it was a good experience. Now 30+ years later we're all still in touch and have reunions and meet whenever paths cross and remember those days fondly.


It's not just US schools. I have a distant relation in Norway who suffers severe bullying in her school. In contrast to the Portland schools my kids go to, teachers take a hands-off approach to bullying, believing that it's the kids' responsibility to resolve it themselves.


Portland schools suck. The elementary school down the road from us was doing some crazy s*t a few years ago, bunch of neighbors pulled their kids out.


Gangs and guns.

I was beat to the ground several times a month all of high school - often by 3 or 4 people. I took care of my friend after having been stabbed at a party. 2 of my friends were killed before I graduated. I’ve been shot at and had guns pulled on me “for fun”.

The education was terrible as well, but I don’t blame the teachers or staff. They were doing the best they could.


Outright bad schools in the US are incredibly bad. I had no idea how bad until my spouse substitute-taught at a couple of them, a few years back. Like, fear-for-your-life-every-day bad. Like, there's a 100% chance that at least one kid you're in class with will be in prison for killing a classmate before you graduate. That kind of bad. That's a whole other matter from completely ordinary US schools being a very bad experience, and far more grave. Those places are straight-up misery machines. Shameful monuments to our moral inadequacy.

I think the difference as far as how the problems might be addressed, is that ordinary schools are bad in ways that are basically on purpose, while the worst US schools are bad largely due to catastrophic society-wide failures that aren't really the school's fault, and hardly within their ability to even begin to fix.


- ~8 hours in school per day, often in buildings with minimal natural lighting. During the Winter, this may mean almost no sunlight all day (no recess, like in elementary school). Wanna make people depressed and give them SAD that'll stick with them long after they're adults? Just do this to them for a few years.

- Intense workload. We consider it bad when a job takes more than 8 hours a day from you. Schools routinely take 10 or more (math classes were the main culprit, at least in my case). Hope you don't have any other plans... oh look, many kids do, so now they're in actual hell.

- To add to the above: super-strict and rapid turnaround expectations on work. You cannot put something off until tomorrow because you're feeling really bad today—it was only assigned today, sure, but it's due tomorrow. Some stuff had longer timelines, but many things were the due-within-24-hours sort (again, largely math's fault, at least in my case)

- Bizarre mind games where people tell you insane stuff like "enjoy this, these are the best years of your life" and "you think this is bad, just wait until you're in the real world! This is just trying to get you ready for the expectations of adult life!" Like, I've not only worked cushy high-paid white-collar jobs, and I've never worked in an environment remotely as bad as school grades 7-12, nor with those kinds of strict expectations, nor with such inhumane treatment. When a workplace is consistently close to as bad as school, it's news (Amazon warehouses).

- Jail-like conditions. Need to stretch? Need a quick stroll for your legs? Need to take a piss? Beg the boss and hope they're in a good mood. Granted, some workplaces are like this too (again: Amazon warehouses), but most of those at least give you a couple 15-minute breaks in addition to your lunch (passing periods don't count, they're typically only 5 minutes and you'll spend most of that grabbing your stuff and getting from A to B)

- Sitting in classes all day is about as bad and mentally/physically exhausting as sitting in meetings all day, for similar reasons. Ask most people how they feel after a full day of meetings. Expand that to a whole week. Expand that whole week to 6 damn years. Yikes.

All of that is purely about the schools themselves, setting aside their strong tendency to foster awful, abusive, bullying dynamics that students cannot escape, both among students and staff. Or problems with school start times and teen sleep patterns (shit, as an adult I've rarely needed to wake up at 6:50 for anything, and if I did and I hated it I'd at least have some realistic hope of finding a way to change that pretty quickly)

I think all that makes it survivable (and I mean that literally) are the Summers and multiple long holiday breaks. When school's in session, it is brutal like few other involuntary (or de facto involuntary) activities are.

[EDIT] OH! And crazy-high expectations of self-organization and perfectionism. Here in the "real world", honest mistakes are taken in stride and my schedule and work-tracking are much simpler, plus I have a ton of support on those things. Even college tends to be far more lenient on those things than high school.

Again, I had a pretty damn good school experience, as those go, and my school wasn't one of those high-pressure ones you hear about in SV or wherever, and it was still terrible in these ways.


Covid has made this even worse, as they are not poorly ventilated disease pits.

I've met homeschooled kids. They are fine. A cousin was Waldorf schooled from K through 12. He's turned out great.

And what you describe is the better schools.

The bad schools are even worse. And the really really bad schools are even worse. People who live near them and can manage either move, or scrape the money to send the kids to Catholic or private schools.


Children and catholics are a VERY dangerous combination. Please protect the infants. https://www.bbc.com/news/world-44209971


Completely agree. Schools aren't built around what's best for people. They're a mass education system that aims to teach multiple tens if not hundreds or thousands of students all at once. To achieve that, they need all this prison-like organization to manage all those individuals. This also benefits parents who are out working during school hours. There are so many students they can't afford to know them personally and individually evaluate them, so they use these inhuman mass testing practices under artificial conditions. Applying those tests to the whole student body is too hard, so they do it infrequently which means mistakes have huge impact on evaluation which means nobody can afford to make and learn from mistakes.


I remember when I went to High School in France, I lived in the country side so it took an hour by bus to go there which means that I left home at 7:05am and would come back home at 7:10pm 4 days a week and, on Wednesday, I'd do 7:05am to 1:10pm

Between this + homework and the stress in the last year to get in the grande école I wanted lest I miss my one shot at it, it was the second most grueling work schedule I've had. The only time I worked longer hours was when I worked for a tiny Japanese company and we slept at the company in order to meet a project deadline (the contract we had with our customer meant we had to meet the deadline but it didn't matter if it was a buggy mess since bug fixing came after).


I don’t know it must be people dependent I guess. I was in the same situation distance wise from high-school than you also in the French countryside and it was some of the easiest of my life.

Workload is low. You don’t have much courses. The material is easy. I was an awkward teenager but all in all people were pretty nice. I don’t really have a complaint about high school.

Prépa was annoying however but mostly for the pointlessness of it all. Looking back I probably should have left to do something else after the first year but I can’t deny it was a good choice for my career.


I did a prépa intégré and it was significantly easier, mostly because, I lived on campus, I didn't have to commute (I get car sick so close to two hours of bus every day was tough in high school) and I didn't need to stay all the time in a school. When I had free time, I could go back to my place...

So, I guess it's not the workload so much as the butt-in-chair, long hours always being in the same place. Similar to being in Japan actually, low productivity, but long long hours... I also had a lot of stress/anxiety in making sure I get admitted to the school I wanted so I did a lot of busy work to make sure my grades were perfect above and beyond just learning and understanding the materials. In retrospect, it was overkill and pretty much un-needed.


Interesting response. Most of the above points sound to me like saying school was bad because there were classes and one had to study and do projects. I mean, sure, kids would rather play all day but there's nothing bad about having classes and having to study.

My school days were shorter at 6 hours, although if one wanted to do any of the extracurricular clubs you'd end up hanging out at school 1-3 hours afterwards. Most kids did, but it was optional.


> Why is that? What is different about US schools?

Might be tangential to your point and that of the parent poster, but the threat of gun violence in US schools for a start.


I can't comment on what public school is like from the inside since I was lucky and my parents homeschooled me. But from the outside when talking to my friends it did indeed look like a form of child abuse. It's sad because, while you can opt out in theory the way my parents did, it requires a lot of sacrifice on the part of the parent.

Either you spend money on private schools if you can find one without the same pathologies as the public school or you have to give up one income in the family. Not everyone can afford to do that although it's easier than some people think. Public school is mostly subsidized child care for many so it's not easily changed and getting enough public funds to employ enough qualified people to reduce the worst pathologies to a manageable level is pretty expensive.


Indeed, my life began the morning after I graduated high school. The only people from then whom I'm not in touch with but would like to be, have unsearchable common names and don't sign up for those class reunion websites.

(I know, I know, I could find them with more effort. But really, why bother?)


I did not enjoy high school. Others have had it worse, but it was mostly something I had to endure.

A teacher in my senior year said something about how some students have the time of their life in high school, while others turn the page after graduating and never look back. Despite being an obvious thought, it kind of blew my mind at the time. The idea that I could choose to have a completely different life as soon as the school year finished filled me with all sorts of positive thoughts. Unsurprisingly I loved college and the newfound freedom I had to make more decisions about my life.

I guess the takeaway I have is that high school sucks more than it needs to for many students, and reminding kids struggling through it that things can get much better afterwards can be emotionally helpful.


You were lucky. I wish someone had said that to me.


He refers to open world games that don't push back against the player, as feeding a colonialist desire to conquer and complete. He posits that the player never learns that he can't have it all and thus learns to be entitled.

Not sure if entitled is the right word as a lot were power fantasies that focused on rising stats and increasing combat abilities, rather than strictly speaking titles. The pursuit of more flowing rewards naturally drags the player into a position which looks like entitlement.

Morrowind did it better than the later open world games, you had to level up a lot to access dangerous areas that could kill you. The dumbing down and excessive ease in games had been commented on since the original prince of persia.

The games community acts like a bucket of crabs, pulling down anything above it and ripping it apart to feed. The greed for more digital nurturance is exactly why the industry is profitable and getting the drug just right is an art. But the greed is also what drives the crabby trash talk.


Just wanting to note that a lot of the hate is coming from gamers who complain about games being "too easy", "too dumbed down" or "too casual".

Chalking this up to modern games not having enough grinding honestly feels like exactly that kind of crab mentality itself.


>Chalking this up to modern games not having enough grinding honestly feels like exactly that kind of crab mentality itself.

Hope my post didn't come across that way. Morrowind's storyline and side-quests didn't feel grindy and learning how to break the system and level up quicker was part of the fun back then, before internet guides were a normal way to break the meta.

Skill has gotten really 'unpleasant', there's a lot of first person shooters that have features that require a lot of unnecessary discernment. Recoil that doesn't act the way it should, wikis full of extra item knowledge needed, dual monitor just for maps, hyper-precise timing and firing. A whole raft of "unfixed bugs" left in the game that you have to know. It's not so fun to be skillful at a game.

Getting through Prince of Persia in one go without resetting feels heroic. Killing some random guy in an fps because he didn't understand the recoil mechanics and getting a bunch of loot is just abusive.

I can understand people wanting skill and difficulty that feels good and willfully accomplished against the odds.


I’m glad you’re in a better industry now, and I’m extremely grateful that you wrote up your blog posts and books while dealing with that. They’ve been instrumental to my journey in programming.


Thanks, I'm glad I'm not in games now too, though I'm not bitter about the time I spent doing it. There are some downsides like infantile gamers and crunch, but a lot of upsides too. Making software designed purely to entertain and bring joy to people can be really gratifying. Getting to work with interdisciplinary teams with artists, designers, and audio people is a rare but very rewarding experience.


> Imagine a bar where every time you walked in the door a half dozen dudes invariably turned around on their barstools and told you your clothes look like shit, your face is disgusting, you hair style is stupid

It’s real and it’s every gay bar


> he refers to many games as "entitlement simulators", which is a profound truth

When I started playing Heroes of the Storm (MOBA) I though... "This is stupid, why would I play a game where I'm loosing roughly half of the time regardless of what I do? I'm playing games to experience how winning feels not this bs."

Somehow I learned to enjoy HotS, but I still think that single player games that simulate the process of going from loosing, through learning and development to winning to getting stupidely overpowered are the essence of gaming. Initial losses are necessary, so I hate games that initially let you win for too long. But the last stage where you are actually winning nearly always is also very crucial for the full enjoyment.

I wouldn't say escaping from consequence is the point unless you mean consequences of real world that are punishing you hard for even trying to achieve something.


20+ years in the industry. I think you are a little bit entitled. It does take a lot of effort to make even a crappy game, I have shipped my share of those myself. But the customer is not your elementary school teacher, who awards gold stars for the effort. The customer paid a ton of money (for HN readers $60 games might be cheap but they are not for the most people who buy games) for something he or she hoped to like and it turned to be something that had been shoved out... Imagine a fancy restaurant, with $$$$ menu where you order a confit de canard and get some undercooked chicken nuggets with ketchup? Will you ask if the chef having a bad day and how could you cheer him up?


> Gamers are the most entitled consumer group I've ever seen

True, but Some open source communities are good candidates for "most entitled consumers".

> I've seen it on HN also I will ever remember the launch of Dropbox here: https://news.ycombinator.com/item?id=8863


The positive-to-negative comment ratio in that thread is overwhelmingly in favor of positive. A couple of the top-voted posts are more critical, sure, but once you scroll past those it's full of support and inquisitiveness.

Edit: Even the person who posted the top-ranked comment, with the more negative tone, ended their follow-up response with, "All of your feedback was well-thought-out and appreciated; I only hope that I was able to give you a sneak preview of some of the potential criticisms you may receive. Best of luck to you!".


> A couple of the top-voted posts are more critical

A lot of people have the same critical opinion, only they didn't comment.


If we're going to assume that people agree with the post, then we should also be assuming that people agreed with OP's general tone, which really doesn't read as negative criticism so much as constructive criticism. Again, OP's second post was basically, "Appreciate your response to my feedback, best of luck!". Heck, if we're looking at "people who agree based on upvotes alone" then "This is genius, because so many people have this problem," is the second highest-voted comment.

There's constructive criticism (the Dropbox thread) and unconstructive criticism (the Monkey Island thread).


The tone here is controlled by the mods.

I don't see "hey, your job is super easy" as constructive criticism. I see this as an inability to judge your own knowledge and the efforts of others.

But, yes, the tone is super polite.


What does dropbox have to do with "open source communities"


Some open source communities are worse than gamers in some cases.


Dropbox has nothing to do with open source communities, nor is HN an open source community.


How long until they realize they left all this proprietary software open to the public https://github.com/dropbox


I'm not sure I believe this. There is an entire industry that revolves around video essays of how George Lucas personally ruined childhoods. The difference is that George Lucas lives behind a wall between creator and audience.

The difference with video games is that developers themselves build parasocial communities for their games. Playtesting and marketing are so interlinked.


>Gamers are the most entitled consumer group I've ever seen.

Replace "gamers" with "book readers" and it should become obvious why this is not an insightful comment, but rather an expression of some kind of existential angst mixed with outdated stereotypes. Gamers ceased being a distinct consumer group when the medium of games went mainstream and ceased to heave anything resembling a coherent subculture.


"People who consume games" and "Gamers" are not necessarily the same group though? Just as the two groups of "people who have read a book" and "people who consider themselves A Reader of Books" both exist. The fact that there is a broader category doesn't make the narrower one useless.

From my personal experiences absolutely there is a group of people you could reasonably call "Gamers" and performing dramatic consumer entitlement is definitely part of their culture!


>"People who consume games" and "Gamers" are not necessarily the same group though?

How do you know if someone posting a random nasty comment on the internet is a "Gamer"? How do you know if someone posting a nice comment is not?

You're projecting identity on people and then project attributes onto that identity. Most likely you're unconsciously selecting who to project the identity onto based on the same attributes. This creates a feedback loop. This is literally how stereotypes are constructed and reinforced.


It would be better to talk about the posting itself. Game post culture seems angrier than book review culture even if the community overlaps. I think this is what is meant when people talk about "gamers".


"Book readers are the most entitled consumer group I've ever seen."

What is weird about saying that? I'm very entitled book reader. And if the rest of book readers were as entitled as me many supposed literary geniuses would sell 5 copies before the word got out how pointless and horrible their creation is.


> I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism.

I said this a while ago as well[1], but there's a strong bias towards people who are unhappy with $something (for any value of $something). If you think everything is just great then you don't actually all that much to say beyond "hey, looks great!" Sometimes you can expand that to a paragraph of two about what you like, but overall it's hard to write a substantive comment. But if you're not happy with something then it's much easier to write a paragraph or two about what you're unhappy with.

[1]: https://news.ycombinator.com/item?id=31454200


This isn't actually true, though. Existence proof: Tim Rogers. The man can write a 6 hour video essay about how much he loves a game and not even be halfway done. The truth is, we all have the ability - though most of us don't exercise it for whatever reason.

The real problem is that people like quick negative comments more than quick positive ones.


I'll add that writing a substantive comment opens you to comments from the mob that disagrees and you can get sucked in defending your POV or simply downvoted because the mob smelled blood.


I feel the same way. I think critiques and criticisms have their place, but the internet does seem full of people ready to complain. The quote from the critic in Ratatouille always comes to mind

In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so...


It's more than gamers as you notice, it's the whole 'self-reinforcing internet cycle' - if the first reaction is X, that will be amplified tremendously as everyone piles on to agree with X.

This goes for both for and against, but against is usually easier. Famous examples include Dropbox (here), iPod (Slashdot), etc.


The Dropbox thread was not super negative, I just looked at it again.

If your product is useful, there will be positive feedback. Haters gonna hate, that’s always been the case.


Very true, 'gamers' are a strange bunch, not the average person that plays a few games but those that fully identify with that label.

Huge amount of tribalism too, over which platform they 'support', they believe just because they use a particular service then they can expect all sorts of demands on it, rather than just casually playing whatever game they want on whatever platform they like.


That is what was going through my mind while reading it. Entitled brats. They are a bunch of entitled brats.


You can imagine a bunch of nasty teenagers posting stuff like that, but fun fact: Most MI fans are likely to be over 30. (Many over 40)


Because unmoderated internet comment sections on non-gaming topics are such wholesome and positive places?


At least someone here gets it. Except the emphasis on moderation. YouTube comments are triple-moderated (by algorithms, by channel owners and by Alphabet contractors) and still are a cesspool. Think about that.


I added "unmoderated" because comment sections that are entirely pre-moderated by a human who cares aren't that bad (it's just way too much work to do so for any site that is at all well known).


Counterpoint: I used to feel the same way about the entitlement. Then I stopped and thought about how many "hours worked" the average game costs for a person on minimum wage. While the minimum wage has risen dramatically in my area, to at least $12/hr, with games costing upwards of $80 now, that's still almost 2 full days, after taxes. It's easy to forget when people on this board are probably all making at least low 6 figures. It doesn't forgive being a wanker about it, but it does help explain the angst over wanting every purchase to be a 10/10 game.


That same economic analysis plays unfavorably the other direction: games right now are among the cheapest $/entertainment-hour value of any "modern" entertainment industry right now. Even if you only got 60 hours out of that $80 game, which is still the "entitled minimum" in many gamers' minds, that still $1.33 per entertainment-hour. You aren't going to find that at the movie theaters or on Blu-Ray. Maybe you can find better deals in streaming: if you only pay the $20/month for Netflix and maybe get 20-30 entertainment-hours per month you can beat that. If on the other hand you like so many others are paying for more than one streaming service you probably aren't anywhere near that in your spend on entertainment-hours.

That $80 videogame can still feed (entertainment to) a family of four for months.


Many games for $80 only provide 6-10h of genuine entertainment. Playing them through multiple times often gets old quickly.


Many $20 movie tickets only provide 10-20 minutes of genuine entertainment.

see: comedies whose only funny scenes/jokes are included in the trailer


Yea and people get super angry when that happens. You often see the exact comments Gilbert got there too.


Nobody has purchased this game, it isn't out yet. These are reactions to a freely released trailer.


I don't think economics have anything measurable to do with this.

I've seen entitled rants from gamers yelling at the developer while also publicly admitting that they pirated the game.

People pay money for clothes and food too and you don't see them posting thirty-minute screeds on YouTube about how they don't like the pattern of this shirt they just got.


Yes they do, but maybe not on YouTube, since that's for older people. TikTok, Instagram, twitch, etc all target niche groups all have gamer like thinking but with less autism

Food screeds though are very different depending on gender. I've watched my husband be able to watch a streamer dissect "Mr beast" chocolate for 90 mins.

I just watch Instagram reviews, and they can get pretty mean spirited.


Compelling argument. Still, let me attempt a counter-counterpoint: $80 games tend to give 40+ hours of play, or $2/hour and the chance to play again. A movie in the theater is upwards of $20 and yields maybe 2 hours of entertainment, or $10/hour, and no ownership.

Plus in both cases you can wait a while for reviews to come in.


Movies aren’t the right comparison; they’re efficient.

Video games operate more like TV — with lots of filler that you don’t want but can put up with, and can’t really skip because there’s probably something notable interspersed (intentionally, to make it unskippable).

Honestly I’ve found that I can extract the vast majority of value from most single player games in a few hours (core mechanics and their interrelationships, anything interesting from the setting/world building/themes, aesthetic design, etc); some games can keep on trucking… but most of them are far longer than they are valuable.


Being disappointed and being rude are two different things.


All games don't cost $80. The indie game being developed definitely isn't going to cost $80. I can't think of many games that cost $80 other than AAA titles on release week and exploitative "collector's edition" items.

If $80 is a significant purchase, then there are many, many ways to reduce the cost or mitigate the risk. You can wait for a sale, wait for the initial reviews to come in, wait for a friend to buy it and try it at their house, etc. The way you're phrasing it sounds like the buyer is forced at gunpoint to buy an $80 game every month, after being forced at gunpoint to buy a console that costs hundreds of dollars or a gaming PC that costs thousands.

If someone I knew purchased expensive items and was unhappy with them, yet continued to make the same poor purchases and was continually unhappy, I'm not sure the purchaser is blameless.


I think the cost correlates pretty well with the effort of producing the game.

I offer as a comparison the wireless providers with 60% corporate profits that everyone pays - with a job or without one.

(although I do dislike the psychological manipulation and personal-info gathering games that grown)


Even more so for teenagers. They might save up for a whole month to be able to afford an AAA game.


Think about how many hours worked the average game takes to make.


The website is literally called 'grumpy gamer' so I'm not sure what the expectation was here


To be fair, some of this is indeed "crankiness returned" given how much of the vitriol seems almost directly based on Ron's older "If I..." written on a grumpy day post. Though I still wouldn't wish a 100x or 1000x return on grumpiness to anyone, and that seems to be the case here.


"Gamers are the most entitled consumer group I've ever seen."

The industry is filled with people who are entitled, the idea that game devs and publishers aren't entitled when they've been stealing PC games for 30+ years since 1997 beginning with ultima online (MMO's were the industries bid to undermine the PC game market and back end every big budget AAA title, we got steam six years after UO, lineage in 98, everquest in 99, etc).

That means every mmo would have been a regular PC RPG with level editor + multiplayer embedded in the exe like every PC game during the 90's and early 2000's before they figured out the average gamer was a computer illiterate moron.

Windows 10/11 and TPM proves the average game developer has it good, microsoft is finally killing piracy and removing ownership of PC's with the help of intel and AMD over the next 20 years, so just remember, in Microsofts, intels and the game industries new hardware drm world, you will not have access to your games, you will be able to be banned from games you ostensibly "own" because the game industry has been engaging in industrial scale game theft and fraud by selling you incomplete software applications VS quake 1-3, warcraft 1-3, diablo 1-2, in the 90's.

The entire tech industry desperately wanted to take us back to mainframe computing of the 60's where software and hardware vendors own your PC and you have no control over it.

So gamers don't measure up into the giant ego's of game devs and publishers who literally lied to the public so they could kill the PC and jack up game prices and remove basic features like multiplayer.

Google the list of all the games who've had their multiplayer shut down, that is only possible because the games are coded fraudulently to begin with, where as the 90's games mostly all still work just fine if you want to play them lan or over the internet because they were honestly coded local exe's.


The problem is that the game industry is constantly doing bait and switch, at least for the last decade. They promise a great product, and then the product is mediocre at best and full of shameless monetization.

Non-gamers may not understand the difference between a pay-to-win mobile game, and a story-driven RPG action PC game. They're both called "games", but they're in fact different products with different experience. Many of the game companies that made a name with "proper" games are now using the same franchises to create low budget cash grabs.

I think gamers are just asking for companies to stop destroying existing franchises in the name of making more money, and often in the name of some ideology. If we say, well that is their right, it's their IP, then gamers also have a right to express their feelings on the matter.


> The problem is that the game industry is constantly doing bait and switch, at least for the last decade

I don't understand this complaint. Just don't preorder games, and don't buy games before reviews drop.


I'm not complaining, but rather explaining why there is so much controversy with every other title.

People have expectations when companies announce a sequel to something they have already invested in before. That's where the most bait and switch takes place. Companies use the nostalgia as marketing and then blame their core audience, that has contributed to growth of the franchise since the beginning, when it doesn't do as well.

I don't think I've seen a new IP get this criticism. It's usually previously established IPs, and sometimes they're old IP's from decades ago being resurrected because of their initial success, yet they change it up as if that initial success never mattered.


> middle ground between blind praise and mob bullying

It's spelled out in the HN guidelines; if you see violations, then downvote/flag.

In 2015, a new guideline was added; it's still right at the end:

"When something isn't good, you needn't pretend that it is, but don't be gratuitously negative. "

https://www.ycombinator.com/blog/new-hacker-news-guideline


Hackernews comments are basically a concrete instance of "the dogs bark but the caravan moves on".


Most hours gamed are by kids, of course they're gonna be nasty, have you ever seen an unsupervised kid without threat of physical violence for being shitty to other kids?

The fact that people care about an insult or attack in a comment section of a random site they read about a game is what surprises me. What lives some people must live for this to be something that even registers as an annoyance.


I don't think most of these types of comments come from kids. "Entitled gamer culture" seems to be similar to any kind of culture around fandom, escapism, entertainment and sports. Some people just love to obsess about things and take their opinions super seriously, especially if they don't know what they are talking about.


I actually do think the reason why gamers tend to be nastier as a group comes from them having a large group of children and teenagers. The vast majority of a group are lurkers, so you only need a small percentage of vocal jerks to make it worse. I bet most of the jerks and trolls in the gaming world probably skew younger vs. total gamer population.


Apparently you haven't dealt with NFT "investors"


Its a big mix of tech-literacy, lack of empathy in anonymous posts compared to in person interactions, and the main demographic being in peak pubescent angst.

Recently I feel like there's a large performative element to it as well. Like virtue signaling but without the virtue. I guess its just one incarnation of in crowd bullying. Hipsterism and the like, but this current incarnation has a lot more anger to it.


The Monkey Island audience is not made of teenagers. Plenty of commenters on that site are fully grown 30, 40 or 50 year old entitled adults. It's so easy to blame teens when many people are jerkwads and get even worse as they age.

Have you ever seen older people on the Internet? Those that are too old to be "digital native" and to have learned proper internet etiquette? They can be as psychopathic as any angry 13yo redditor.


I was speaking more generally as to what could have formed such a culture and why games might be different than others.


It's kind of strange. I rarely play games except a few best sellers maybe once or twice a year when I binge them (eg Horizon or Resident Evil). Because I see them so infrequently perhaps, whenever I play a new game I am astonished at the level of detail and amount of beautiful and well thought out content and feel lucky to be given such a large gift so cheaply (amortizing the hardware costs of course...).

People that play more frequently I think have higher expectations because they are so tapped in they know what's new and what's old but it takes so much effort to create a novel experience that game designers have created a kind of red queen race for themselves.

This isn't too say there aren't pointed critiques that can be made of the industry that mainly relate to profit seeking behavior (gambling, excessive grinding, lack of variety, etc) but it would be good if gamers could back off the intensity to these more important areas.


Well, they're gamers. Not that anything's wrong with playing video games, but I wouldn't be surprised if they're on average less mature than the general population.

I think I'll play through the first two parts with my children and if they're interesed I'll get this one as well.


You see the same kind of stuff from book/movie/sports fans.




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