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Nice. Looks like yours is much more feature-rich. Very impressive that you built it on your own. Good job!

How long did it take you to ship it?



Thank you. Still feels like and endless set of features to add: tournaments, hot keys, animations, etc.

It took about 2 weeks of nights/weekends to have something functional I could play with friends. The engine was the hardest part. Then another week to open to the public and then it’s been a few weeks of bug fixes before it started to feel pretty stable.

What about you?


Took me 2 months of spare time in total. Engine was definitely the hardest. Debugging was also tricky, due to multi-threading.


Agree. I wrote the engine in Node (so punted on the threading problem a bit) then just ported pieces of the engine to firebase functions to handle the actual computation. Made testing a bit easier as I could just simulate players client side. What did you build yours in?


Mine is aws lambda + redis. I rely on extensive testing to flush out bugs early. But sometimes I do question my initial choice :D




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