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Get your own #dickbar (encodedrecords.com)
147 points by davewiner on March 6, 2011 | hide | past | favorite | 60 comments


In 2010 I wanted an iPhone Twitter client with a nice UI and no ads, so I paid $2.99 for Tweetie 2. This was after I bought Tweetie 1 for $2.99. Tweetie 2 wasn't a free upgrade.

In 2011, after acquiring Tweetie 2 and making it free, Twitter adds paid advertisements and wrecks the UI.


Reminds me of many Android apps: instead of selling the app on the Marketplace the developers opt to include advertisements which cheapen the overall experience.


Angry Birds is a great example. I would gladly pay the piddly .99c they ask on iOS, if given the choice! The iOS version is paid only and ad free, while the Android version is free only, with intrusive ads.


Which are easy to bypass btw - just turn off data connection while you play it.


Android sounds like a great experience.


What does this have to do with Android? The issue is the application.


The issue is the market. From what I've seen and read, Android owners are less likely to pay for apps, so devs have to resort to advertising to get their revenues.


That's the perception, and I presume that's why Rovio is taking this tactic. Is it true, though, for them? My impression is that they're testing the advertising method. If anyone could sell a ton of Android apps, they could.

Pretty much any Android phone owner interesting in downloading Angry Birds would be willing to pay .99c for it. It's a shame they won't treat Android like iOS in this respect - a must-have app is exactly what the Android Market needs. Get people into the Market with a serious intent to obtain a specific app, and they'll set up their account and payment method, paving the way for future purchases.

Rovio could be priming the marketplace in general and giving it a big boost. Instead, they're giving Android users a 2nd rate user experience, as well as contributing to the perception that you can't sell apps on Android.


They don't have to resort to advertising so much as choosing the advertising model because it yields more revenue. At least for the specific case of Angry Birds.

http://www.intomobile.com/2010/12/03/angry-birds-android-1-m...


The issue is the Android platform. The Android market is very difficult to sell apps on because the "open" Android platform makes it ridiculously easy to pirate apps.


Most good applications are available for free on Android, but not on iOS.

You should try an Android phone before making conclusions.


What part of the parent comment lead you to any conclusion about Android's user experience?

I think he was just talking about a way to get rid of ads in games that have ads. Presumably the same would work for iOS games that use ads as well.


Yeah it is for the people who are not bent on bashing anything and everything that doesn't come from 1 Infinite Loop Cupertino CA. ;)


from my experience you can only play 1 level before it requires you to be connected to a network


Not on my Xoom.


I would email Dick and ask for a special ad-free version that goes out to all paid Tweetie customers.


Unfortunately, that isn't possible in the AppStore, afaik. You can sell to everyone, or give away for free, but not to a limited group (beyond the 100 promo codes thing.)


The app is free for everyone, but previous Tweetie owners could have their ads disabled.


The Tweetie app "upgraded" to Twitter for iPhone; they're treated as the same app by the App Store. I don't think it's possible to tell apart upgraders from new users. (I paid for Tweetie)


It could be, all they needed to do was record the first time the user ran the app. That would get most people.


I'm sure they have a list of email addresses that have paid for Tweetie (or the ability to acquire it). Given this, it seems possible that they could do something to disable it in the app.


No, they don't. Apple keeps all that information from developers. (By the way, that's the same information publishers are clamoring for).


I didn't realize Apple kept that from you, but OK. Alternative. Twitter clients normally send their user-agent as part of an API request. Twitter probably still has that data, and could check to see who sent a Tweet from Tweetie between a given period of time. Is there the possibility of false positives? Certainly, but it's better than nothing.


but it's better than nothing

Is it? I'd be afraid of a backlash caused by some minority of users who had e.g. bought tweetie but never actually tweeted using it (just for reading tweets or whatever), had changed twitter accounts since, etc., plus the people claiming to be part of this group in an attempt to get something for free or whatever.

Realistically, they're probably going to have to do something about this much-hated "feature" for everyone anyway.


> Realistically, they're probably going to have to do something about this much-hated "feature" for everyone anyway.

The question is though, is it a feature for some? If so, how many? Twitter's audience is huge. A couple thousand vocal users might be on the minority side.

Twitter is big enough now that it's not going to be able to do anything right in the eyes of everyone. But, they have a ton of data about usage patterns, and other data we don't. I'm willing to bet that the decision to include such a "feature" was backed up by real data.

I'm sure they'll release an update to give you the ability to turn off the "feature" of course, and this whole discussion will be pointless.


The Shazam developer collected device IDs, so that beta testers can now install the free version and still get to the things you could do in the beta (unlimited tagging).

So, with a bit of preparation they could have handled Tweetie customers differently in the Twitter app.


Assuming that people still have the same devices as they did two years ago when they bought Tweetie.


Those of us who weren't using twitter at the time shouldn't have to deal with the #dickbar either, add a paid option in general, sure make it free for Tweetie1/2 customers, but provide the option to everyone!


Startups make mistakes... I'm pretty surprised that Twitter is responding with "It's a feature, not a bug. This is something you WANT-- trust us!"

http://twitter.com/#!/dickc/status/43500398450982912 http://twitter.com/#!/dickc/status/44302983839756288

Bummer.


How can the CEO of Twitter be so clueless, though? It's like reading an Eric Schmidt interview.


Sounds like they'll be either changing or removing it: http://twitter.com/twittermobile/status/43730986864885760


Guess: they will make it hide-able but on by default. It'll stop the complaining while still giving advertisers more hits than they might have before the dickbar. Win win


What is a dickbar?

http://dickbar.org


that expander thing is weird.


Twitter's new business model may well be subscriptions to turn off #dickbar.


I suggested that to @stop on Twitter but didn't get a response.

In all seriousness though, I want to give Twitter money. It has contributed to my career in ways I'll never be able to fully measure and I feel like I owe Twitter something. Ads and intrusive trend bars are annoying, so I'd much rather give money. Monthly plans, yearly plans, "pro" plans... I don't care. They just need to get something in place.


Precisely.

We follow who we follow because we aren't interested in the rest. It's really bad to force follow a source of information that we don't care about. These ads are way not relevant.


Would you pay $.99 per month for the same twitter everything you have now?


I'd pay way, way more than that.


Can you give more details on how twitter has been so valuable to you?


Sure.

- I was offered two technical editor gigs for iPhone development & design books because the main editor of the project found me on Twitter.

- I built a friendship with a fellow UI guy that turned into a business relationship and I'm now speaking at his conference in San Diego this spring.

- Without spending any money on marketing, I got over 4,000 signups to an email list that will announce when my next big project is launching. All I did was tweet about it.

- Again, without spending any money, I tweeted about a Mac twitter app I was working on last year and it up becoming a trending topic, eventually responsible for over 30,000 downloads.

- I've been able to help friends of mine with their projects (newly-released iPhone apps, website redesigns, icon sets available for purchase, etc.) by linking to them on Twitter. I keep track of all my URL statistics and many times a link I tweet will get over 3k clicks. I've had friends make hundreds of dollars (within an hour or so) directly from a link I tweeted which is pretty awesome.

Sorry to go on and on, but by extracting the positive things that have happened to my career since 2006 (when I first got on Twitter) I can say that nearly all happened because of a relationship built from Twitter. Which is pretty nuts.


Is $0.99 a month really "so valuable"? If you use Twitter at all, it's worth more than that.


A dollar is "valuable"?


Obviously, I was responding to the fact that he had stated that he was helped in immeasurable ways - which I took to mean more than monetarily, so was looking for anecdotes beyond financial value.


It's valuable for the network it brings. However once you start charging for it or spamming it with advertisements then some people will stop using it - and then it's a slippery slope.


No, I think the model is still ads. But if you give people the ability to pay to avoid ads, then the most dedicated twitter users will do so and your ads will dramatically decline in value. Why would an advertiser want to reach only the least engaged segment of your audience?


I think your sarcasm detector might be a little faulty...


It seems that no one is interested in the model where subscribers pay for no ads. Look at Hulu. You can buy Hulu Plus and... still get ads. If Hulu Plus was ad free I would sign up immediately.

So why is that? There are several potential reasons:

1. Those providing such services like advertising or, rather, they like the relationships they have with advertisers. Consider [1] (second time quoted this today!):

> Since the carriers had all the power, getting any distribution (which usually meant getting on the handset “deck”) meant doing a business development deal with the carriers. Business development in this case meant finding the right people at those companies, sending them iPods, taking them to baseball games, and basically figuring out ways to convince them to work with you instead of the 5,000 other people sending them iPods and baseball tickets. The basis of competition was salesmanship and capital, not innovation or quality.

Companies, and particularly sales guys, like having something to sell (being ad inventory). They like the perks this gets them (and the commissions of course).

2. Subscribers aren't willing to pay what the advertising brings in. I'm curious about this but haven't seen any numbers. Take an episode of The Big Bang Theory. How much does each episode cost to produce? How much does each ad bring in? How much does the national network earn in affiliate fees? How much of the advertising revenue is product placement? If you had these numbers, you could calculate what each viewer is worth. I suspect it's a lot less than what such companies charge on iTunes and elsewhere;

3. A correlation between the people willing to pay for no ads and being the target of those ads, which means if you're willing to pay for no ads, you need to pay higher than what ad revenue / viewers might otherwise suggest; and

4. Lack of metrics in broadcast and print media. Sales guys are known to exaggerate (and basically just make up) conversion numbers on ad campaigns. The reality I'm sure is a lot less but there's no real way to tell. With online advertising, you can tell, which possibly explains it's lower cost/value compared to traditional advertising;

5. Related to (4), people pay for broadcast and print advertising what they do, largely because that's what it's always cost; and

6. Limited inventory drives up the cost. Inventory is not a problem online.

As for Twitter, I suspect they haven't done anything interesting with advertising (and monetization) because that's a hard problem to solve. I mean, people need to see ads for them to be ads right? At that point, how exactly are you going to advertise to people who mostly use an API, other than through their Twitter stream?

[1]: http://cdixon.org/2010/06/06/steve-jobs-single-handedly-rest...


Spotify . You have a free plan with ads, one without ads, and the premium plan with mobile access and offline play.

http://www.spotify.com/uk/get-spotify/overview/


If broadcasters offered an ad-free option, presumably their best audience (from advertisers' view) would choose this. This would make the ad audience much less lucrative for the broadcasters.


I forget where I read this recently, but someone pointed out that magazines cost money to buy, but are chocablock full of ads. Apparently, the revenue from subscriptions and people buying the magazine at newsstands is insignificant compared to the advertising revenue.

Furthermore, the cost of the magazine was used to get more money from advertisers. Since people are shelling out X amount of dollars for the magazine, the sales team can use that to argue that their readers are of a certain income bracket.

So, it could be option 2+, subscribers aren't bringing in anywhere near the amount of money they are getting from advertisers, and they may charge advertisers more*to advertise to their paying customers because they have proven they have already shown a willingness to pay for things (online things.)


If the Dickbar annoys you as much as it annoys me and your phone is jailbroken, install the Twizzler package to remove it. Makes the new Twitter actually a quite nice upgrade.


Am I the only who's not getting the purpose of this "Dickbar" ?


The dickbar can be removed from iPhone Twitter with the jailbreak application Twizzler: http://www.tipb.com/2011/03/03/twizzler-removes-trending-bar...


it's as if the founding product driving force at Twitter have left.


Most of them are gone.


I would like to point out that there is an app called Twizzler, or more "patch" on Cydia that takes care of the problem:

http://isource.com/2011/03/05/twizzler-the-jailbreak-answer-...

Courtesy of @chpwn.


More free publicity for Twitter, great.


This is the height of inanity.


Mark Beeson (@m242), you, Sir, are #winning.




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