A previous employer of mine explicitly requested this behaviour in their app. The app showed a map, and could align map north with compass north; to save battery, it would drop to an incredibly low frame rate (1fps?) about one second after your finger left the screen. It achieves the power goal, and has a high rating in the App Store, so I learned something about user requirements and being humble from this experience.
Question (I don't know how Android works) -- how is there even a "frame rate" for a map that isn't moving? Shouldn't it not be doing anything at all when nobody is touching anything?
Most maps these days are rendered via OpenGL (or Metal) and in those cases you still manually flip buffers and order GPU to render a frame. It's possible to control this process to avoid exessive power usage.
Of course, for most developers that might mean to not update/invalidate() a map view constantly :)