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In 1986, some computer graphics researchers in California (namely Conrad Huang, Ken Arnold, and Greg Couch at U. of California, San Francisco, Computer Graphics Lab) wrote a multi-player TTY game called hunt.

The game of hunt is clocked by the arrival of events. So that is to say, the arrival of packets from the game clients into the server drives the game forward. The more furiously people play and the more players there are, the more rapid is the movement of automatic objects, like shots traversing through the maze.

I last played this in 1995. I had a WYSE 50 terminal hooked up to a Linux box and played with a friend. One of us was on the console, one on the terminal.

I remember I had to patch something socket-related in the source code to get it working.



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